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	<title>The Word of Chaos &#187; MSG</title>
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	<description>echo("Montani Semper Liberi!");</description>
	<pubDate>Thu, 04 Mar 2010 03:41:51 +0000</pubDate>
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		<title>Anti-Piracy in NES Earthbound</title>
		<link>http://www.praisechaos.com/2010/03/02/anti-piracy-in-nes-earthbound/</link>
		<comments>http://www.praisechaos.com/2010/03/02/anti-piracy-in-nes-earthbound/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 14:36:41 +0000</pubDate>
		<dc:creator>Kel</dc:creator>
		
		<category><![CDATA[MSG]]></category>

		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[anti-piracy]]></category>

		<category><![CDATA[Earthbound]]></category>

		<category><![CDATA[NES]]></category>

		<category><![CDATA[SNES]]></category>

		<guid isPermaLink="false">http://www.praisechaos.com/?p=111</guid>
		<description><![CDATA[I just caught this comment by Kotaku reader Jouen a second ago. 
Just bring back the anti-piracy measures they used with Earthbound on the NES. If the game detected that it was being played on an unlicensed cartridge then it would ramp up the difficulty to an almost unplayable level and randomly flash messages reminding [...]]]></description>
			<content:encoded><![CDATA[<p>I just caught this comment by <a href="http://kotaku.com/5480510/collateral-damage-in-the-war-on-piracy?skyline=true&#038;s=i">Kotaku reader Jouen</a> a second ago. </p>
<blockquote><p>Just bring back the anti-piracy measures they used with Earthbound on the NES. If the game detected that it was being played on an unlicensed cartridge then it would ramp up the difficulty to an almost unplayable level and randomly flash messages reminding you that piracy is a crime, and if you managed to get to the final boss the game would crash and erase your save data. It was cruel, hilarious and probably taught a few people a lesson</p></blockquote>
<p>I had never heard of this, so I started wondering if it was true.  I went to Google to find the answer.  The Earthbound 0 ROM apparently <a href="http://forum.starmen.net/forum/Games/Mother1/EB0-Piracy-Screen/first#post1209320">has three versions</a> of the ROM floating around that defeat different areas of the anti-piracy in the game code.  </p>
<p>There&#8217;s also apparently some <a href="http://starmen.net/mother2/gameinfo/antipiracy/">anti-piracy stuff in Earthbound for SNES</a> too.  That seems to be what the fellow above is referring to.</p>
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<p>I think making the game so difficult to be unplayable is an excellent way to combat piracy personally, although games like Demons Souls raises the bar on how difficult we have to make it before gamers give up.</p>
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		<title>Shariki: The Predecessor of Bejeweled and Puzzle Quest</title>
		<link>http://www.praisechaos.com/2010/02/28/shariki-the-predecessor-of-bejeweled-and-puzzle-quest/</link>
		<comments>http://www.praisechaos.com/2010/02/28/shariki-the-predecessor-of-bejeweled-and-puzzle-quest/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 17:14:45 +0000</pubDate>
		<dc:creator>Kel</dc:creator>
		
		<category><![CDATA[MSG]]></category>

		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[DOS]]></category>

		<category><![CDATA[Shariki]]></category>

		<guid isPermaLink="false">http://www.praisechaos.com/?p=104</guid>
		<description><![CDATA[I spent a lot of time yesterday writing some early classes and prototyping a game idea I had to satisfy my CS 570 (Interactive Computer Graphics) and potentially serve as my first Xbox Live Indie Arcade release.  I not only discovered that my idea is significantly different from anything else on the market, but [...]]]></description>
			<content:encoded><![CDATA[<p>I spent a lot of time yesterday writing some early classes and prototyping a game idea I had to satisfy my CS 570 (Interactive Computer Graphics) and potentially serve as my first Xbox Live Indie Arcade release.  I not only discovered that my idea is significantly different from anything else on the market, but I discovered some interesting trivia about many puzzles games that involve matching three objects of a type.</p>
<p>This idea originated from a Russian programmer Eugene Alemzhin who originally developed the game &#8220;Shariki&#8221; in 1988 for DOS PC&#8217;s.  The object was to match three balls of the game color.  This causes the balls to disappear and new balls to come in to take their place.  Fascinating, eh?  More information and other links at the Wikipedia page linked to below.</p>
<p><a href="http://en.wikipedia.org/wiki/Shariki">Wikipedia Article on Shariki</a></p>
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		<title>(Possibly) The Beginning of LANs in Morgantown</title>
		<link>http://www.praisechaos.com/2009/11/21/possibly-the-beginning-of-lans-in-morgantown/</link>
		<comments>http://www.praisechaos.com/2009/11/21/possibly-the-beginning-of-lans-in-morgantown/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 02:50:30 +0000</pubDate>
		<dc:creator>Kel</dc:creator>
		
		<category><![CDATA[MSG]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[lanparty morgantown wvu igda]]></category>

		<guid isPermaLink="false">http://www.praisechaos.com/2009/11/21/possibly-the-beginning-of-lans-in-morgantown/</guid>
		<description><![CDATA[I&#8217;ve been mulling over ways to start LAN parties in Morgantown for quite some time.  My opinion since moving here a year and a half ago has been that Morgantown would be a fantastic place for a LAN party given the right leadership and stubborness.  Unfortunately, I found that securing space for such [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been mulling over ways to start LAN parties in Morgantown for quite some time.  My opinion since moving here a year and a half ago has been that Morgantown would be a fantastic place for a LAN party given the right leadership and stubborness.  Unfortunately, I found that securing space for such an event is rather difficult if you aren&#8217;t affiliated with WVU in some way.</p>
<p>It was suggested today that I help organize the WVU student chapter of the International Game Developers Association.  The idea is that programmers and artists who are interested in game design can meet and share ideas, collaborate, and other things.  We can get game industry professionals to do seminars and, of course, do huge LAN parties.  This would also help jump start the game development cirriculum for bachelor&#8217;s and masters students that&#8217;s currently being developed.</p>
<p>This also means I have to pick my battles.  I had earlier wanted to try starting a 2600 group in Morgantown.  I&#8217;m far more interested in the IGDA chapter.  I&#8217;d definitely still participate in a 2600 group, but I don&#8217;t think I&#8217;d choose that when given the option to choose between the two.</p>
<p>I shared my previous experience with planning LAN parties with the advisor, and he seemed very interested in the way the events were used to promote the department in exchange for equipment.  In short,  it all sounded doable except with a WVU-sized budget.  Being a school organization also gives access to rooms such as the NRCCE expo room which is roughly twice the size of the Tech Center Ballroom.  This appears from the outside to be the opportunity to plan the LAN party I&#8217;ve dreamed of with all of the resources I&#8217;ve ever wanted.  On the other hand,  I haven&#8217;t dealt very much with the department, so Admiral Ackbar may have useful input on this.  I also have to consider if I can keep up with my school, research, and work responsibilities with the added leadership responsibility.  I must remeber that I am a student first and foremost.</p>
<p>If you&#8217;re a WVU student who is seeking a degree in Computer Science or an Arts degree that would be associated with some form of digital art or design for video games, weigh in on the comments of Facebook or my blog @ praisechaos.com.  Feel free to share this information to those who would be interested. If you&#8217;re interested in a huge Morgantown LAN party, let me know as well.  This won&#8217;t be starting until next semester, so I&#8217;ve got some time to mull it over.</p>
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		</item>
		<item>
		<title>Planet MSG: Test 2.5</title>
		<link>http://www.praisechaos.com/2009/03/29/planet-msg-test-2/</link>
		<comments>http://www.praisechaos.com/2009/03/29/planet-msg-test-2/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 18:52:46 +0000</pubDate>
		<dc:creator>Kel</dc:creator>
		
		<category><![CDATA[MSG]]></category>

		<guid isPermaLink="false">http://www.praisechaos.com/?p=45</guid>
		<description><![CDATA[Let&#8217;s see if this post appears at http://planet.mountainstategamers.org.  If so, we have success!!!
EDIT: Okay, let&#8217;s see if this works this time.
]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s see if this post appears at <a href="http://planet.mountainstategamers.org">http://planet.mountainstategamers.org</a>.  If so, we have success!!!</p>
<p>EDIT: Okay, let&#8217;s see if this works this time.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.praisechaos.com/2009/03/29/planet-msg-test-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Test Planet MSG</title>
		<link>http://www.praisechaos.com/2009/03/29/test-planet-msg/</link>
		<comments>http://www.praisechaos.com/2009/03/29/test-planet-msg/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 18:28:55 +0000</pubDate>
		<dc:creator>Kel</dc:creator>
		
		<category><![CDATA[MSG]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.praisechaos.com/?p=43</guid>
		<description><![CDATA[I&#8217;ve been pretty busy lately keeping up with school and the development of Mountain State Gamers.  In fact, this is really just a quick post to test out the Planet MSG we&#8217;re launching.  Community members with a blog can add special tags to the Planet, and their blog posts will appear on a community RSS [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been pretty busy lately keeping up with school and the development of Mountain State Gamers.  In fact, this is really just a quick post to test out the Planet MSG we&#8217;re launching.  Community members with a blog can add special tags to the Planet, and their blog posts will appear on a community RSS feed.</p>
<p>Rather than creating our own community blog system and trying to get users to write on our blogs as well as theirs, I thought it would be better to just let you specify which posts are gaming-related and might be of interest to the MSG community.</p>
<p>Look for a full website very soon!</p>
]]></content:encoded>
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